Above are the results of the code created in module. The assignment was a combination of writing new script and repairing pre-existing scrip. The first step was to create a list from name and print my last name only using its index number. Following last name you will see a series with the following pattern "X roles a # out of #, X wins" This was the pre-existing code that needed repairs. Once fixed it generates a random number between 0 and a number equal to double the number of characters in each persons name. If they role higher than the length of their name it tells you they won, otherwise it tells you they lose. Next, a list with 20 random numbers is created. Then a number of our choosing, I chose seven, is declared the unlucky number. If that number does not occur in the list it the script tells you so, if the number does occur in the list then all instances of the unlucky number are removed and the program tells you how many were removed. The final step is to print out the list of numbers after the unlucky number has been removed.
This modules lesson topic was the history of cartography and appropriate map design principles. The lab for this module involved looking through many maps to find one well-designed map and one poorly-designed maps in an effort to develop our own individual cartographic design styles that align with the design principles. My two maps and evaluation are as follows. Map Evaluation Template Well-designed map: Synopsis: This map shows the six Wildlife Management Area Game Zones in South Carolina. It can be used Wildlife management professionals or hunters. I think the data to ink ratio has been nearly maximized. The zones being numbered outside the legend is redundant but makes the map easier to read at a glance. There is nothing misleading, the data is substantial, and clutter is minimized to the essentials. For these reasons I think this is a well-designed map. Answer the following questions for the well-designed map: General ▪ ...
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